‘Marguerite’: A whimsical blend of stop-motion and hand-drawn animation by Hayley Morris

Hayley Morris walks us through the process of creating her newest personal short film ‘Marguerite’, and the many lessons, reflections and experiences it brought.

Why ‘Marguerite’?

I started working on “Marguerite” in 2017. Jamie Caliri reached out to see if I wanted to make a promo for a version of the new Dragonframe software based on a drawing I had done of a 1920’s style woman. As we started working on it, it evolved into a new piece, and we decided to ditch the idea of it being a promo and have it be a very short film instead. We worked on it, on and off for the past few years in between our projects and life events (pandemic, baby, new home and more).

My inspiration for the film is an amalgamation of many things. My dad passed away in 2014. He was a musician and guitarist and we really bonded over music. I had been wanting to make a short film inspired by him that wasn’t directly a film about him. That same year, I went to Paris for a show I was in with other stop-motion artists. I fell in love with the feeling of the streets at night and hearing the city’s sounds. When brainstorming ideas, I was listening to a lot of Django Reinhardt and had been making drawings with references to 1920s Paris. In my research, I was drawn to the photographs of Brassai and his night scenes of solitary figures in shadow. I did a series of drawings inspired by the characters in these scenes. One of them was a large drawing of a woman that I turned into the main character of Marguerite.

Stylistically, I wanted to explore how I could create a 3D stop-motion puppet that looked hand drawn. I created drawn textures for the face, hair and clothes that I then cut out and sculpted for dimension out of paper. I then crafted a story and scene around her inspired by Django-style music and references to my childhood.

Your description of this film gives us a feeling it was a self-exploratory journey for you as a director and storyteller too. What did you learn about yourself in the making of this short film?

Yes. I’ve mainly been focusing on commissioned work, so it was really refreshing to create something personal and experiment with concepts and techniques I had been wanting to explore. I think it’s important as an artist to always create something for yourself. In these projects that don’t have a deadline or expectations, you can take your time to flesh out the new ways of making. There are many things I learned: I loved crafting the puppet and exploring the style of the film. I love the mix of materials and the simplified shapes I used for the characters and props – these are gestures I would love to push more in a future project. 

I also loved the collaborative process and working with such incredible artists. I’m used to being kind of a lone wolf in my projects and tackling every aspect of a project on my own. It was a good learning experience for me to let go a bit and see how a collaborative process could work. So, I’d say my biggest lesson was learning to trust. After this project, I realised that doing everything on my own isn’t necessary and a project can take on unexpected vitality when other artists are supporting your vision.

I’m on the East Coast and Jamie and Anthony are on the West Coast. It was fun to see how we could make it work long-distance. We managed to create the storyboards, references, puppet, guitar/guitarist and other props back home and shipped them over to California. Then Jamie and a small team created the sets and shot them in his studio. I went out to California for about 2 weeks, crafted some more buildings, and animated the guitarist playing the guitar.

Then, I did all the 2d animation including the smoke at home and Jamie composited and edited it together. I really enjoyed this way of working. I think since the pandemic, it has become the norm. You don’t necessarily have to be in the same place to work with other artists you admire. Now, I live in the woods in Vermont and do all my projects this way. It’s great!

You mentioned Dragonframe software, was this particularly new to you or something you wanted to try for a long time?

Dragonframe is a stop motion animation software that has changed the stop motion art form. It came out when I started working professionally in 2008. Before there were other systems that were not as intuitive to use and as complex as Dragon. Now with a DSLR camera and Dragon, you can instantly capture and see the animation you are shooting, control all of the exposure settings in Dragon without ever having to touch your camera, connect motion control and DMX lighting systems, break down audio lip syncs etc. There are so many features and it’s the best program for working in stop motion. So, I was very familiar with working in it. I was really excited to collaborate with Jamie who is the co-creator of Dragon.

Now that the whole world can enjoy ‘Marguerite’, what is next for Hayley?

Thanks! I’m dabbling with some new concepts. I have a 2-year-old daughter, so children’s programming is becoming an avenue I’d love to explore. I’d also love to create an opening or ending title sequence for a film or tv show.

THE WORK THAT MADE ME: BILLELIS

Billy Bogiatzoglou aka Billelis is a 3D Illustrator and Animation Director residing in the UK. Billelis is an artistic alias originating from his younger years of graffitiing and wall tagging as a teen.

He now spends countless hours experimenting, learning and expanding his artistic skillset to create a personal style that can be best described as a dark, yet elegant, and romantic fusion. He has a keen eye for intricate detail, as well as bold, contrasting colours and his work has often been described as hyperreal.

Equipped with an overactive imagination, his sketchbook and a perpetual artistic hunger, Billelis aims to be a distinct source of creativity. He enjoys collaborating with a wide range of clients and has worked with brands such as Nike, Xbox, Coca-Cola, Peugeot, Red Bull and several global music clients, to name but a few.

Billelis shares the work that made him and inspired him to be the artist he is today. An incredible journey of self-exploration and hard work with a showcase of everything and anything we need to see from Bill. The creations that made HIM – enjoy!

The music video from my childhood that stays with me is a very easy choice for me. Slipknot Duality is the absolute chaos of a music video. Metal mosh madness in America resulting in a house riot.

The game that made me want to get into the industry…
I feel it was Mortal Kombat, the chaos, and fighting styles but most importantly the character creation, artwork and cult-like statues that grew in those early years of gaming were essential in my artistic development. A  life goal come true for me – I ended up working with MK.

The creative work that I keep revisiting…
My artwork for John Wick 3 was essential in the development of my career. And to this day stands as one of my most fulfilling projects and artworks.

My first professional project…


I think it was my work for Formula 1 and team Redbull. It was so long ago now and a completely different style from what I have been creating for the past decade.

The piece of work that made me so angry that I vowed to never make anything like *that*…

I would like to keep client confidentiality on this and not share names but yes there are many… It is so hard to create sometimes when you are being used like a client’s pencil instead of given the freedom to do what you best…

The piece of work that still makes me jealous…


All the artwork Raf Grasseti creates. Such emotion, detail and skill are inspiring, to say the least. It is good to have heroes you look up to that keep pushing you higher.

The creative project that changed my career was John Wick 3 without a doubt.

The work that I’m proudest of…
My In Memoriam collection. A lot of inner emotions and fears were infused into that collection. Becoming publicly vulnerable was a hard step to take but I am so proud of the entire collection. That and Transcendence, are probably my most detailed and crafted artwork to this day.

 I was involved in this and it makes me cringe…

Having worked on music compilation albums for kids’ parties… Hey, we all start somewhere right?

The recent project I was involved in that excited me the most…
The Digital Art project I created titled ‘The Graveyard’. A unique concept of life and death cycles in Digital Art, having to sacrifice existing art in exchange for something new.

Hayley Morris: Bringing colour and light to Vote Early campaign for MTV

Early bird gets the worm or in this case – how to get young people to vote? New captivating and immersive stop-motion animation from NERD’s Director Haylely Morris for MTV. 

The campaign focused on translating important messages and highlighting some of the main issues US citizens are facing at the moment. We were mesmerised by Hayley’s imagination on how to carefully translate such important issues to young public through art. Our team grabbed Hayley to chat all things NERDy about this film.


We love the idea of such a short yet powerful message, how did you come to this?

MTV’s campaign mission was to get young people out and vote for the Midterm elections in the US on Vote Early Day. The midterms usually don’t have a large turnout like a general election, so we wanted to create something that told the message in a clear and memorable way. We brainstormed so many ideas, and in the end, we landed on the concept of “Early bird gets the worm”. There are so many issues facing the country, but we decided to focus on Reproductive Rights, Gun Violence, Inflation, Racial Justice and Mental Health Care. Voting early tends to be easier and since there was the worry of voter suppression on actual election day, the importance of translating this in a digestible message was high.

Birds often symbolise infinite possibilities, renewal, eternity, and the transition between life and death, what is the meaning of the lovely bird in this spot?

The bird was chosen mainly as a symbol for the early bird concept and how you can bring the issues you care about to the ballot box to make a difference with your vote. The bird itself is crafted out of an election ballot and it plucks the issues (worms) out of the ground to fly them to the ballot box.

Being a stop-motion director you must be good at a few different handcrafts. Origami seems to have a particular place in this spot, is this something that you enjoyed long before starting your career or is it a skill you needed to acquire for the profession?

I love working with paper and have been manipulating paper through stop motion for a long time. In each project, I always try to do something new and see how I can push it in a different way. For this one, I really wanted to push the transformative quality of paper by having the election ballot fold up into the bird. I wanted the final bird to be very simple, but highlight the elements of the ballot that are important to read. The belly of the bird displays ‘ELECTION’ and the wings and tail says ‘For US Congress’ and ‘For Governor’ with the candidate’s checkboxes. 

I usually like to create a lot of my work in camera, but here I wanted to explore compositing more. I shot all of the elements on a green screen and mocked up the final scene for the compositing. Seeing it all come together was a lot of fun.

Your work is always so colourful and brings joy to every topic you cover, is it something you aim for in every project?

Thank you! The paper itself is always so inspiring. I love going to the art store to look and feel all of the papers available for their colours and textures. I try to craft sustainably where ever possible so I also enjoy searching through my materials and seeing what I can re-purpose and give a new lease of life to!

For this one, MTV wanted the colours to be close to their end frames which had blue, yellow and pinkish orange. I tried to bring those colours into all of the backgrounds so that the transition from the paper scenes to the digital end cards wouldn’t be too jarring. It also helped make the white bird pop against the colourful backgrounds. It was so entertaining to explore what the underground scenes with the worms would look like, so I found some really beautiful Lokte paper in brown and maroon tones that were a nice contrast to the vibrant above-ground scenes.

For fellow directors and animators, do you have any advice on how to make serious and important topics more fun through handcraft?

I would say it is a lot of brainstorming and just getting all of your ideas out. We probably went through 10 or so concepts before landing on this one. You have to dig deep into all of the ideas and then pluck out what the central themes you really want to focus on are. 20 seconds is not a long time to try and pack in big ideas, so you have to think of symbols and visuals for what you need to say in the most concise way. When it came down to sifting through our concepts, we wanted to stress how voting early is easier and focus on the issues at hand. The bird is a vehicle for change by taking the worms with the issues to the ballot box as the sun rises.

Many of our rights are on the line, like reproductive rights and the right to choose, and issues like gun violence just keep happening. There have been 604 mass shootings in the US in the year 2022. Inflation is making life unlivable and Mental Health Care is not affordable or accessible to a lot of people that need it. Racial Justice has so many layers but is tied to elections and voter suppression within communities of colour.

Hand-made animation also brings a human touch into the visuals that help to support the human issues we’re trying to address. Even if the viewer doesn’t realize these images are actual paper, there is something playful and relatable to the election ballot folding up and turning into a bird. When you go to cast your vote you are filling out little circles on a physical piece of paper and actually putting that paper into a box/or mailing it in an envelope. 

There is a visceral connection between the paper and the act of voting itself. So for me, making this whole spot out of paper felt very appropriate in supporting the overall idea and concept.

Check out Hayley’s profile for more here.

The Work behind Rudy: a film by Shona Auerbach

Amidst busy working days for Shona, we managed to grab her and tell us a little bit about one of her most recent creations – Rudy.

Rudy is an award-winning coming-of-age drama set in the heart of rural England. It follows the emotional journey of a teenage girl who finds herself being tested by her relationship with her father and responsibility for her younger siblings. She feels increasingly pushed out when her home gets opened up to a paying guest. Through a newfound friendship with a boy from Coventry, she discovers fun, freedom and autonomy.

“Rudy” is a film that centres on love and loss, youth and innocence, holding on and moving on. What inspired you to create this film and pursue these themes?

The initial story was triggered by me losing my dad and also losing a friend who left a teenage daughter. The months after this I would drive past a house in the countryside every week, I started creating a story about a girl who lived in that house, dealing with her own loss and trying to find some kind of reconciliation with her own feelings, whilst also trying to get on with life. 

You collaborated with Akira Kosemura on the musical composition for the film. How did you two meet and what was it like working so closely with one another?

My son loved his music and suggested I ask Akira if he would give me permission to use one of his tracks or even possibly compose a track for the film.  I got in touch with him and after seeing the film, he loved it so much that he offered to compose all of the original soundtracks.  I was bowled over, his music is so wonderful and I loved working with him.  Because of the time difference to Japan, he would compose in his day and send over the tracks and I would put them into the edit and feedback, and although we were a long way from each other we worked really well together. 

The visual style of “Rudy” looks beautifully natural and nostalgic, somewhat akin to Sean Baker’s aesthetic. What led you to choose this style?

Graeme was the cinematographer on Rudy and I was originally both a photographer and cinematographer before I started to direct.  Both of us are drawn to visual storytelling.  We didn’t have much in the way of budget or crew so we had to be inventive, improvise with camera moves and often embrace what light we were given. We chose particular times of the day to shoot, when the light was right, and so operated in a more organic way.


Most of the production was done locally and with minimal crew, do you always approach your work this way?

Over the years I have had the good fortune to work on projects with decent budgets, which in turn has allowed me to have bigger crews.  However, I often think it is because Graeme and I originally came from film school, that if there is no budget, we slip quite comfortably back into shooting in a simpler way. Rudy had a minimal crew because of the lack of financial resources. Some may see this as a limitation, however, in many ways it was very liberating because it allowed us to be very light on our feet and getting what we needed in simpler ways.

What were some of the hurdles and challenges you faced while putting all the pieces in place for this production? 

The main difficulty was the lack of money to throw at situations to help resolve them. 
We knew from the outset that this was going to be a labour of love film, and once we accepted that we did not have funding to make things go quickly, we embraced the fact that we had to make it at the pace we could afford.  We managed to get over most hurdles, finding inventive ways of shooting and we were given a lot of generous support from lovely people along the way.

AirWick Night: A New Take on the Award-winning AirWick Day

From the makers of AirWick Day, AirWick Night comes to a screen (and a side table) near you! NERD Productions and Peter S. send a sense of ease and relaxation over the airwaves with this  stunning TVC  in partnership with Havas.

The new film immerses you in a world of fireflies and lavender, married with a perfect bed of relaxing sound design. So sit back, relax and check out the full spot here.

The Art of Animation | PALOMA

NERD Productions team sat down with a director duo Paloma to talk all things animation, their inspiration, favourite work and the concept of less is more!



We had a great chat with both Alicja and Lucas and we can’t wait for you to dive deep into their world!

How did you fall in love with animation?

Lucas: Spending summers in Catalunia as a kid, I was lucky to watch lots of animated movies. Having a background in graphic design, I was always surrounded by people who were interested in animation and naturally, it became something that I wanted to do. I wanted things to move 😀

Alicja: My background was in fine arts and liked to draw. I didn’t know much about animation, that’s when I went to do my Bachelor’s degree at Kingston in Animation and Illustration. I was convinced I would stick to illustration. However, in the second year of Uni we had to choose and I was so confused as to what to pick, sleepless nights and my gut helped me to choose the right path and go for animation. Once I made my decision I started feeling like the fish in the sea.

Tell us about the animation project that kick-started your career?

Lucas: I was working at the animation company and building a wider portfolio for myself. All of a sudden a producer contacted me with an offer to work on a TV show with an incredible story. It was 6 months of all ink illustration/kinetic animation and I worked on it with my wife. This became my first award-winning project that opened a lot of doors!

Alicja: For myself, fresh out of school with no confidence, I went on a Festival round with my own personal project that kick-started my career.

How would you describe your art style and what are your biggest inspirations that developed it?

Lucas: We try to simplify everything as much as we can. When we do our design we always look and see if we can de-complicate our drawings. Although at the same time, as a solo animation director I don’t think I have a particular style as I have mastered a few different visual styles.

Alicja: I totally agree with Lucas. One of the main inspirations for me is an American Illustrator – Saul Steinberg along with Johnny Kelly and an animation duo Kijek / Adamski. I love their simplistic style which contains lots of information. 

We also love lines that form things and characters and over the years it developed into one of our signature moves. 

From your perspective, what’s the key to animation that really lives?

Lucas: In animation, I really love the fact that I can be very self-sufficient. While I also work in live-action where there are a lot of the things I can’t do on my own. Whereas, animation is something I can do even when I am very old and grey, I know I will be able to have the idea and create animation thanks to technology and lots of simple tools. This is what makes animation live for me.

Alicja: To make an animation that really lives it is all about having an idea and the energy behind it. Sometimes it is quite hard to control your imagination and you can always roam free when working on personal projects, unlike commercial work.

Show us your favourite or most impactful project that you’ve worked on – tell us, what is it that makes it special and what were the memorable moments or challenges?

Lucas: Definitely Casper – it has characters, it was very fun and we had an amazing relationship with the agency. Overall, from the very start to the very end of the project everything was perfect.

Alicja: I agree with Lucas and I would also add my recent personal short film Turbo Love which recently got nominated for the Golden Unicorn at Alpinale in Austria, and got an Audience Award at Prowinjonalia, Poland in April.

What is your favourite piece of technology or software that you use and how does it help your creative process?

Lucas: I love technology in general. I fight against settling with just one software and I am always hungry to explore all the new software and plugins to connect with technology. When my son was born I had quite a bit of time and learnt DaVinci. We always try to find new things and learn how to use them in our work. 

For example, working on our current project for Google, we are using new things once again.

Alicja: I work a lot with Toon Boom and Lucas always pushes me to try new stuff. I am very grateful for this as I am of conservative nature but do try to learn every day!

Outside of the field of animation, what really inspires you?

Lucas: For me, it is live-action transitions, how you can magically go from one thing to another without using VFX and stop-motion. I get a lot of ideas when I do sports, ride bikes and surf. This is where the magic happens, all the ideas come through on my 1.5h bike rides.

Alicja: I look at a lot of things online, everyday life and of course, sports. It always helps to clear your mind even when you are stuck with ideas.

What do you think are the misconceptions about animation throughout the industry?

Lucas: Sometimes people still see animation as a childish thing, something that is only meant for children. This is common for people who don’t have a lot to do with the industry, although we are happy to see how it is changing.

Alicja: People think it takes less time than it actually does. Some clients do not realise how long some things take. Reflecting on what Lucas said, I recently watched Undone on Amazon Prime and it was clearly a very adult story.

Any advice you would like to give to aspiring artists?

Lucas: Find inspiration and create your own world in animation in your personal projects. Fight for doing  what you love while you have more time and you will see how these personal pieces will bring you commercial work too. 
Alicja: Build relationships in the industry, that’s how I met Lucas and here I am. Be open to opportunities and tough challenges!

See more from Paloma here.

NERD’s Airwick ‘Breath of Nature’ wins ‘Best Animation in a Commercial’ at BAA 2022

AirWick

Our photoreal film took the ‘Best Animation in a Commercial’ award at BAA2022 last Thursday. Crafted in collaboration with Havas London and directed by Peter S., this nature-inspired commercial made a lot of noise since it first aired last March. Its incredible high-end animation and whimsical sounds take the viewer through a sunny garden inspired by the director’s local flower market.


One of the most magical features of this spot was the focus on sound design to create a Zen zone that we are witnessing virtually. To accompany the mood of the commercial our team focused a lot on the pace of the animation to dissolve movement and create tranquility of the piece.

Our Executive Creative Producer, Milana Karaica (who is soon to have a lovely baby boy) and Director Peter S. accepted the award on the night:

The rest of the team joined to celebrate:


NERD’s team is incredibly grateful for the recognition of hard work and talent. We are proud to be a part of the community like BAAs as they are the only awards to recognise all forms of animation and reward the work of both new and established animators across all aspects of the UK Animation scene, from student work to commercials, children’s entertainment, short and experiential films, music videos and new technologies.

Diablo II: Resurrected – A real labor of love and respect by Billelis

Diablo II: Resurrected is a remastered port of the classic dungeon-crawler and we got to craft some truly spectacular labors of love for Blizzard’s iconic franchise.

​While working on this fiery set of artworks, Billelis focused on the importance of the franchise’s heritage, its lengthy history, and endless fan love while also managing his own creative needs and ideas. The combination of all these elements has shaped Bill’s voice within the artwork itself.

Billelis was an obvious choice for this project as there’s no one better suited to portraying such recognisable characters in this distinctly dark, mysterious, and powerful visual style!

The key visual art took around six months to create as there was a lot of back and forth communication with the client to make the piece true to the brand’s vision and legacy the game already has. Blizzard’s original artwork was created over 12 years ago and Billelis nailed the rebirth of the artwork shaping it into a whole new, contemporary style. 

For NERD Productions it was one of the most exciting projects that Billelis has worked on and we were extremely excited to support the creation of such iconic pieces. Once again, an unbelievable collaboration with the artist who truly loves the franchise and his craft.

See more from Billelis here.

Whole Earth ‘WE’RE WITH YOU THE WHOLE WAY’

We’re proud to announce that our latest TVC for Whole Earth goes live today! This collaboration was made in peanut-buttery heaven as we love the brand’s creativity, heritage, patriotism, love of sport, and dedication to making the Earth whole again. 

There is nothing more we enjoy than using our creative skills to craft visuals for feel-good brands that have sustainability at heart.

Milana Karaica, EP.

This film was a true collaboration with creative agency Isobel featuring Joe Fraser, Holly Bradshaw, Helen Glover and Zoe Smith; four outstanding Team GB athletes living the Olympic dream and training relentlessly for the upcoming Games in Tokyo.

The tactile film transports us across the globe to a quirky, sunny and earthy animated rendition of Japan dreamt up by the animation and design team at NERD where we get a glimpse into the lives of our Team GB athletes. We feel their passion come right through the screen as we see them vault, split and heave their way to victory.

NERD’s very own Shay Hamias directed the charming, handcrafted film, his playful sense of fun and whimsy visual approach is a natural fit for the spirit of this film. 

“I had a real blast creating this film! We used hand-drawn animation, photography, cutouts and all sorts of different textures and layers to craft this mixed media universe. The hardest part was probably arranging to film the athletes as their busy schedules, difficulties with access to their usual training spaces and double-safe COVID production measures made for a real challenge!”

Shay Hamias, Director

The creative process was made particularly enjoyable by the agency team who gave us a lot of freedom to explore the best visual ways to bring different elements to life, like when we had to come up with novel ways to incorporate jars of peanut butter into an athletic routine. We also needed to find ingenious methods to get the required live-action footage, including digging up a vintage rowing machine for Helen and figuring out clever ways for Holly to simulate some vaults. Whole Earth generously provided us with an overflowing supply of peanut butter on set – we just chalk it down to the perks of being a production company!

The real fun came after all the footage was captured and we went into post-production as we needed to get just the right blend of smooth animation and organic, crunchy textures for Whole Earth’s lovable, delicious product. We wanted the visuals to be every bit as authentic as the yummy spread itself. Animating the athletes was no easy feat either, but we luckily had help from another NERD director Peque Varela. She perfected their playfully natural cartoon movements and made sure the object tracking was on point.

We were lucky to work with friendly, fantastic, best-in-class talent on every side and we’re really happy with what we’ve all created. It’s always a fun, collaborative process when we get briefs like this from perfect agency teams and we’re always down to cook up new approaches and try out-of-the-box routes! 

The spot airs nationwide from today, if you happen to see it do cheer our team on. Watch the spot here and join the journey!

NERD Productions is a creative production company in London. We represent a diverse roster of hand-picked directors, illustrators and photographers who craft memorable, engaging and award-winning animation, illustration, live-action, mixed-media and photography for television, digital, social, editorial and everything in between.

NERD’s Queer Artists on What Pride Means to Them

#PrideMonth at NERD is a special time when we reflect on our efforts to represent LGBTQIA2S+ community throughout the year 🌈 ! Our goal is to keep increasing awareness of the community, its history and identity. We are proud to represent LGBTQIA2S+ talent and spread the word about everything they do 🏳️‍🌈. This year we will be sharing a brand new series of posts called ‘NERD’s Queer Artists on What Pride Means to Them’ updated every Wednesday till the end of June!

Ira Giorgetti

Pride month is a time when people from all creeds, backgrounds and beliefs come together to uplift one another and celebrate the things we all hold in common. It’s a time of gratitude, of love, of peace and of hope. A time to unite and appreciate how far we’ve come in our fight for a more equal, diverse, inclusive and representative world. 

Pride By Ira Giorgetti

I find Pride month is a great time to reflect on my work and how it relates to, engages with and enriches the lives of others in the community. Alongside my commercial work I love to collaborate with other queer artists and discover the interesting truths and stories people in the community have got to share. My personal project in development titled ‘Transmigration’ was inspired by all the brave and amazing queer folk I’ve crossed paths with and gotten to know over the last couple of years, many of whom I met at Pride! 

Pride by Ira Giorgetti

It’s important for LGBTQIA2S+ people to celebrate their individuality, spirit and history as well as an opportunity for the entire community to come together and unashamedly be who they truly are. Celebrating Pride and diversity and the spectrum of sexuality gives everyone an opportunity to expand their thinking and grow more accepting of the people they share their cities with. It’s also a great time to just have fun and uplift those around you, some of whom may be going through more than they let on.

Ira is a London-based creative producer and photographer at NERD Productions. See more from Ira here.

Roman Bratschi

Pride means to me to be who you are and do whatever you want without living in fear or shame! I’m grateful to live my life as I want and always have the support of my friends and family.

Roman is a 3D Illustrator and Animation Director. See more from Roman here.

Shay Hamias

With pride month being taken over by commercial companies in recent years, it has lost its origins of speaking truth to power, and I feel less represented by it.

When I was asked to write about what pride month means to me, I wasn’t sure what to say. NERD, led by Milana, is truly all about diversity.
I am proud to work for a company that facilitates diversity and inclusion across race, gender and sexual identity throughout all of its projects. I am proud that I get to collaborate with people from a range of diverse backgrounds, and I’m proud that it’s done all year round, not just one month of the year.

Shay is an award-winning Animation Director and mentor at NERD. See more from Shay here.

James Gifford

For me, Pride is about love and acceptance no matter your identity. Pride welcomes anyone who’s ever been made to feel out-of-place or ashamed of who they are. I don’t think self-love should ever be quiet or hidden away, but rather celebrated loudly, proudly, and with open arms.

James is an Illustrator at NERD. See more from James here.

Ian Clarke

Visibility matters. Pride started as a protest, and that protest later became a celebration of all things LGBTQI+. People were initially quite uncomfortable seeing gay people proudly parading themselves on the streets, and refusing to apologise for being themselves. London in 2021 is a fantastic place to be a gay man, I am married to the person I love and society’s recognition of that union means everything.

However attacks against LGBTQI+ in the UK are on the rise again. In other less tolerant countries Pride parades are violently dissolved, with assistance from local police forces. Trans people face discrimination and the threat of violence on a daily basis. You see, although, some of us have legal protection and acceptance from society, many more struggle to be their authentic selves every single day.
Visibility matters. Pride should always remain a loud and proud protest.

Ian is an award-winning Animation Director. See more from Ian here.

As Pride month comes to end, we would like to remind that inclusivity and LGBTQA2S+ rights should be a priority during the whole year, both in your day-to-day life and in the workplace.