Storytellers DeTuco Join NERD Productions’ talent roster

As the first blooms of 2023 appear, we bring you DeTuco – our new & vibrant animation signing. This bunch, brimming with team spirit, specialises in bringing to life CGI characters and whole new worlds. They are eager to infuse the NERD Productions family with even more colour and craft. Prepare to be wowed as we ask them a few ‘need to know’ questions!

What are 2 things our readers should know about you?

  • We love projects that involve characters, as we are fascinated by designing and creating new worlds and telling their stories. In every project presented to us, we look for new challenges and we always try to modify the visual style of what we do, diversifying our creativity and pushing the limits. We are constantly on the move, we even develop our own tools to innovate and go off the traditional paths.
  • Since we like to work with talented artists and recognize their skills, a few years ago we organized an exhibition for fellow creators.

    It was one of the best experiences we´ve had as a team since it was an event without any kind of economic profit, it was made for the pure love of art. Bringing together so much talent, and so much amazing work was unique and it filled us with joy. We always talk about doing it again and we believe it may be possible this year. We choose to be infinitely curious and give the best of ourselves at all times so we can leave our mark.

Tell us about your favourite project to date and why it has a sweet spot in your heart.

There are many projects that we love, but without a doubt the one that we remember the most is Monstruosos. It was 100% our own idea, which we were able to carry out thanks to the trusting client over at Cartoon Network. We talked a lot about the story itself and put it together little by little as a collaboration. The first script was made and a visual style was developed. CN believed in us from the start and gave us the space and resources to unleash our creativity. The months working on Monstruosos were of pure creativity. The whole team participated and contributed great ideas, it was very inspiring. Even our kids got in on the fun, joining us for lively lunches and playtime in the studio.

Another project worth mentioning is Body Armor Edge. This project presented a thrilling combination of aesthetics and technical demands.

We are not talking about 2023 resolutions, but rather what we are looking forward to this year. What are you most looking forward to in 2023?

This year, like every new year, we want to continue challenging ourselves and developing films that allow us to enrich our techniques or tools and explore fresh styles. We’re looking to reach and exceed the standards of what the market demands, making the most of our talent and thus, offering our best quality in each project.

And to finish off, tell us a NERDY fact about yourself. 

Something that has become a tradition in the studio is playing video games on breaks or in little moments of free time. We discovered that disconnecting for a moment when possible and playing with (or against) each other is something that creates great opportunities for fun, laughter and bonding.

As fans of animation in all its forms and techniques, and passionate about new technologies, we have created channels with the team members to exchange opinions, and discover artists and content. This has become an inspiring pastime for all!

We are passionate, curious, restless and love to be in constant search. We are friends, colleagues, and family – we are DeTuco.

See more from DeTuco here.

‘Marguerite’: A whimsical blend of stop-motion and hand-drawn animation by Hayley Morris

Hayley Morris walks us through the process of creating her newest personal short film ‘Marguerite’, and the many lessons, reflections and experiences it brought.

Why ‘Marguerite’?

I started working on “Marguerite” in 2017. Jamie Caliri reached out to see if I wanted to make a promo for a version of the new Dragonframe software based on a drawing I had done of a 1920’s style woman. As we started working on it, it evolved into a new piece, and we decided to ditch the idea of it being a promo and have it be a very short film instead. We worked on it, on and off for the past few years in between our projects and life events (pandemic, baby, new home and more).

My inspiration for the film is an amalgamation of many things. My dad passed away in 2014. He was a musician and guitarist and we really bonded over music. I had been wanting to make a short film inspired by him that wasn’t directly a film about him. That same year, I went to Paris for a show I was in with other stop-motion artists. I fell in love with the feeling of the streets at night and hearing the city’s sounds. When brainstorming ideas, I was listening to a lot of Django Reinhardt and had been making drawings with references to 1920s Paris. In my research, I was drawn to the photographs of Brassai and his night scenes of solitary figures in shadow. I did a series of drawings inspired by the characters in these scenes. One of them was a large drawing of a woman that I turned into the main character of Marguerite.

Stylistically, I wanted to explore how I could create a 3D stop-motion puppet that looked hand drawn. I created drawn textures for the face, hair and clothes that I then cut out and sculpted for dimension out of paper. I then crafted a story and scene around her inspired by Django-style music and references to my childhood.

Your description of this film gives us a feeling it was a self-exploratory journey for you as a director and storyteller too. What did you learn about yourself in the making of this short film?

Yes. I’ve mainly been focusing on commissioned work, so it was really refreshing to create something personal and experiment with concepts and techniques I had been wanting to explore. I think it’s important as an artist to always create something for yourself. In these projects that don’t have a deadline or expectations, you can take your time to flesh out the new ways of making. There are many things I learned: I loved crafting the puppet and exploring the style of the film. I love the mix of materials and the simplified shapes I used for the characters and props – these are gestures I would love to push more in a future project. 

I also loved the collaborative process and working with such incredible artists. I’m used to being kind of a lone wolf in my projects and tackling every aspect of a project on my own. It was a good learning experience for me to let go a bit and see how a collaborative process could work. So, I’d say my biggest lesson was learning to trust. After this project, I realised that doing everything on my own isn’t necessary and a project can take on unexpected vitality when other artists are supporting your vision.

I’m on the East Coast and Jamie and Anthony are on the West Coast. It was fun to see how we could make it work long-distance. We managed to create the storyboards, references, puppet, guitar/guitarist and other props back home and shipped them over to California. Then Jamie and a small team created the sets and shot them in his studio. I went out to California for about 2 weeks, crafted some more buildings, and animated the guitarist playing the guitar.

Then, I did all the 2d animation including the smoke at home and Jamie composited and edited it together. I really enjoyed this way of working. I think since the pandemic, it has become the norm. You don’t necessarily have to be in the same place to work with other artists you admire. Now, I live in the woods in Vermont and do all my projects this way. It’s great!

You mentioned Dragonframe software, was this particularly new to you or something you wanted to try for a long time?

Dragonframe is a stop motion animation software that has changed the stop motion art form. It came out when I started working professionally in 2008. Before there were other systems that were not as intuitive to use and as complex as Dragon. Now with a DSLR camera and Dragon, you can instantly capture and see the animation you are shooting, control all of the exposure settings in Dragon without ever having to touch your camera, connect motion control and DMX lighting systems, break down audio lip syncs etc. There are so many features and it’s the best program for working in stop motion. So, I was very familiar with working in it. I was really excited to collaborate with Jamie who is the co-creator of Dragon.

Now that the whole world can enjoy ‘Marguerite’, what is next for Hayley?

Thanks! I’m dabbling with some new concepts. I have a 2-year-old daughter, so children’s programming is becoming an avenue I’d love to explore. I’d also love to create an opening or ending title sequence for a film or tv show.

Hayley Morris: Bringing colour and light to Vote Early campaign for MTV

Early bird gets the worm or in this case – how to get young people to vote? New captivating and immersive stop-motion animation from NERD’s Director Haylely Morris for MTV. 

The campaign focused on translating important messages and highlighting some of the main issues US citizens are facing at the moment. We were mesmerised by Hayley’s imagination on how to carefully translate such important issues to young public through art. Our team grabbed Hayley to chat all things NERDy about this film.


We love the idea of such a short yet powerful message, how did you come to this?

MTV’s campaign mission was to get young people out and vote for the Midterm elections in the US on Vote Early Day. The midterms usually don’t have a large turnout like a general election, so we wanted to create something that told the message in a clear and memorable way. We brainstormed so many ideas, and in the end, we landed on the concept of “Early bird gets the worm”. There are so many issues facing the country, but we decided to focus on Reproductive Rights, Gun Violence, Inflation, Racial Justice and Mental Health Care. Voting early tends to be easier and since there was the worry of voter suppression on actual election day, the importance of translating this in a digestible message was high.

Birds often symbolise infinite possibilities, renewal, eternity, and the transition between life and death, what is the meaning of the lovely bird in this spot?

The bird was chosen mainly as a symbol for the early bird concept and how you can bring the issues you care about to the ballot box to make a difference with your vote. The bird itself is crafted out of an election ballot and it plucks the issues (worms) out of the ground to fly them to the ballot box.

Being a stop-motion director you must be good at a few different handcrafts. Origami seems to have a particular place in this spot, is this something that you enjoyed long before starting your career or is it a skill you needed to acquire for the profession?

I love working with paper and have been manipulating paper through stop motion for a long time. In each project, I always try to do something new and see how I can push it in a different way. For this one, I really wanted to push the transformative quality of paper by having the election ballot fold up into the bird. I wanted the final bird to be very simple, but highlight the elements of the ballot that are important to read. The belly of the bird displays ‘ELECTION’ and the wings and tail says ‘For US Congress’ and ‘For Governor’ with the candidate’s checkboxes. 

I usually like to create a lot of my work in camera, but here I wanted to explore compositing more. I shot all of the elements on a green screen and mocked up the final scene for the compositing. Seeing it all come together was a lot of fun.

Your work is always so colourful and brings joy to every topic you cover, is it something you aim for in every project?

Thank you! The paper itself is always so inspiring. I love going to the art store to look and feel all of the papers available for their colours and textures. I try to craft sustainably where ever possible so I also enjoy searching through my materials and seeing what I can re-purpose and give a new lease of life to!

For this one, MTV wanted the colours to be close to their end frames which had blue, yellow and pinkish orange. I tried to bring those colours into all of the backgrounds so that the transition from the paper scenes to the digital end cards wouldn’t be too jarring. It also helped make the white bird pop against the colourful backgrounds. It was so entertaining to explore what the underground scenes with the worms would look like, so I found some really beautiful Lokte paper in brown and maroon tones that were a nice contrast to the vibrant above-ground scenes.

For fellow directors and animators, do you have any advice on how to make serious and important topics more fun through handcraft?

I would say it is a lot of brainstorming and just getting all of your ideas out. We probably went through 10 or so concepts before landing on this one. You have to dig deep into all of the ideas and then pluck out what the central themes you really want to focus on are. 20 seconds is not a long time to try and pack in big ideas, so you have to think of symbols and visuals for what you need to say in the most concise way. When it came down to sifting through our concepts, we wanted to stress how voting early is easier and focus on the issues at hand. The bird is a vehicle for change by taking the worms with the issues to the ballot box as the sun rises.

Many of our rights are on the line, like reproductive rights and the right to choose, and issues like gun violence just keep happening. There have been 604 mass shootings in the US in the year 2022. Inflation is making life unlivable and Mental Health Care is not affordable or accessible to a lot of people that need it. Racial Justice has so many layers but is tied to elections and voter suppression within communities of colour.

Hand-made animation also brings a human touch into the visuals that help to support the human issues we’re trying to address. Even if the viewer doesn’t realize these images are actual paper, there is something playful and relatable to the election ballot folding up and turning into a bird. When you go to cast your vote you are filling out little circles on a physical piece of paper and actually putting that paper into a box/or mailing it in an envelope. 

There is a visceral connection between the paper and the act of voting itself. So for me, making this whole spot out of paper felt very appropriate in supporting the overall idea and concept.

Check out Hayley’s profile for more here.

AirWick Night: A New Take on the Award-winning AirWick Day

From the makers of AirWick Day, AirWick Night comes to a screen (and a side table) near you! NERD Productions and Peter S. send a sense of ease and relaxation over the airwaves with this  stunning TVC  in partnership with Havas.

The new film immerses you in a world of fireflies and lavender, married with a perfect bed of relaxing sound design. So sit back, relax and check out the full spot here.

The Art of Animation | PALOMA

NERD Productions team sat down with a director duo Paloma to talk all things animation, their inspiration, favourite work and the concept of less is more!



We had a great chat with both Alicja and Lucas and we can’t wait for you to dive deep into their world!

How did you fall in love with animation?

Lucas: Spending summers in Catalunia as a kid, I was lucky to watch lots of animated movies. Having a background in graphic design, I was always surrounded by people who were interested in animation and naturally, it became something that I wanted to do. I wanted things to move 😀

Alicja: My background was in fine arts and liked to draw. I didn’t know much about animation, that’s when I went to do my Bachelor’s degree at Kingston in Animation and Illustration. I was convinced I would stick to illustration. However, in the second year of Uni we had to choose and I was so confused as to what to pick, sleepless nights and my gut helped me to choose the right path and go for animation. Once I made my decision I started feeling like the fish in the sea.

Tell us about the animation project that kick-started your career?

Lucas: I was working at the animation company and building a wider portfolio for myself. All of a sudden a producer contacted me with an offer to work on a TV show with an incredible story. It was 6 months of all ink illustration/kinetic animation and I worked on it with my wife. This became my first award-winning project that opened a lot of doors!

Alicja: For myself, fresh out of school with no confidence, I went on a Festival round with my own personal project that kick-started my career.

How would you describe your art style and what are your biggest inspirations that developed it?

Lucas: We try to simplify everything as much as we can. When we do our design we always look and see if we can de-complicate our drawings. Although at the same time, as a solo animation director I don’t think I have a particular style as I have mastered a few different visual styles.

Alicja: I totally agree with Lucas. One of the main inspirations for me is an American Illustrator – Saul Steinberg along with Johnny Kelly and an animation duo Kijek / Adamski. I love their simplistic style which contains lots of information. 

We also love lines that form things and characters and over the years it developed into one of our signature moves. 

From your perspective, what’s the key to animation that really lives?

Lucas: In animation, I really love the fact that I can be very self-sufficient. While I also work in live-action where there are a lot of the things I can’t do on my own. Whereas, animation is something I can do even when I am very old and grey, I know I will be able to have the idea and create animation thanks to technology and lots of simple tools. This is what makes animation live for me.

Alicja: To make an animation that really lives it is all about having an idea and the energy behind it. Sometimes it is quite hard to control your imagination and you can always roam free when working on personal projects, unlike commercial work.

Show us your favourite or most impactful project that you’ve worked on – tell us, what is it that makes it special and what were the memorable moments or challenges?

Lucas: Definitely Casper – it has characters, it was very fun and we had an amazing relationship with the agency. Overall, from the very start to the very end of the project everything was perfect.

Alicja: I agree with Lucas and I would also add my recent personal short film Turbo Love which recently got nominated for the Golden Unicorn at Alpinale in Austria, and got an Audience Award at Prowinjonalia, Poland in April.

What is your favourite piece of technology or software that you use and how does it help your creative process?

Lucas: I love technology in general. I fight against settling with just one software and I am always hungry to explore all the new software and plugins to connect with technology. When my son was born I had quite a bit of time and learnt DaVinci. We always try to find new things and learn how to use them in our work. 

For example, working on our current project for Google, we are using new things once again.

Alicja: I work a lot with Toon Boom and Lucas always pushes me to try new stuff. I am very grateful for this as I am of conservative nature but do try to learn every day!

Outside of the field of animation, what really inspires you?

Lucas: For me, it is live-action transitions, how you can magically go from one thing to another without using VFX and stop-motion. I get a lot of ideas when I do sports, ride bikes and surf. This is where the magic happens, all the ideas come through on my 1.5h bike rides.

Alicja: I look at a lot of things online, everyday life and of course, sports. It always helps to clear your mind even when you are stuck with ideas.

What do you think are the misconceptions about animation throughout the industry?

Lucas: Sometimes people still see animation as a childish thing, something that is only meant for children. This is common for people who don’t have a lot to do with the industry, although we are happy to see how it is changing.

Alicja: People think it takes less time than it actually does. Some clients do not realise how long some things take. Reflecting on what Lucas said, I recently watched Undone on Amazon Prime and it was clearly a very adult story.

Any advice you would like to give to aspiring artists?

Lucas: Find inspiration and create your own world in animation in your personal projects. Fight for doing  what you love while you have more time and you will see how these personal pieces will bring you commercial work too. 
Alicja: Build relationships in the industry, that’s how I met Lucas and here I am. Be open to opportunities and tough challenges!

See more from Paloma here.

New Signing at NERD: What Rachael Olga Lloyd Loves 24/7

Rachael Olga Lloyd at work - cover image

Exciting times at NERD! We had a chance to catch up with our latest signing creative powerhouse and stop-motion director Rachael Olga Lloyd. We spoke to Rachael about everything and anything under the sun, we hope you enjoy getting to know her as much as we did!


Growing up as a very British kid with a relaxed Christian upbringing Rachael was always a cheeky one with an overactive imagination. Art was one of Rachael’s obsessions; she would make up fantasy stories, draw creatures, witches, and unicorns as a creative outlet. Rachael even had her own little club called ‘The Creepy Club’ where she would tell horror stories at her local school to anyone who would listen.

All these fantasy and horror stories made for a fun childhood and Rachael grew up as a mixture of extrovert and introvert, often switching between those two. Happy-go-lucky, she’s always in touch with her inner child and that’s apparent in her work. She’s both her own harshest critic and her biggest fan!

Rachael kicked off her directing experience back at the university where she was studying Animation and her group of friends won a pitch to make a film for Fair Trials charity. It was her first job as a Director. Getting into stop motion was kind of an accident, allowing her to discover experimental stop motion and realise this is something she wanted to explore. Learning the craft is a continuous process and she always learns something new on the job (as well as discovering things on YouTube as she started out). “Make make make” is the approach Rachael stuck to to perfect her technique and create the stunning films she shares with the world.

The first job for Fair Trials showed Rachael that she can do what she truly loves and get paid for it too. A pivotal piece of work for her was the first film: The Lonely Mountain. After making that it felt like all the pieces fell into place and she understood that animation was what she wanted to spend her life doing. As an artist, she always tries to push her style towards something new – this time, music videos for Frances were a chance to explore her craft even more. Exploring one’s personal style and applying it to their commercial work was the ideal way for development.

As a stop-motion director, a lot of craft is done by hand and this is what Rachael enjoys the most. Seems like a perfect situation doesn’t it? She calls it ‘therapeutic and rewarding as you always have a physical thing to show at the end for your time spent.’ Stop motion involves a lot of problem-solving like making the idea into reality and finding physical things that reflect exactly what you have on your mind which happens to be ‘the most rewarding part of the whole job’ for Rachael.

Speaking of the nature of the job, uncertainty, when the work is slow, does bring its own insecurities, however, Rachael would hate to be a 9 to 5 person. The free time allows her to push her personal style and technique which always comes in handy for any project. Keeping herself fresh and open to new experiences, she enjoys hanging out with industry friends, attending festivals and building connections with people on production.

We see a lot of contradiction when dealing with stop motion: ‘I always find it really sad when stop motion becomes so honed and perfected that most people don’t even know its stop motion!’ and for that reason ‘stop-motion is one of the hardest mediums to use so why use it unless you fully utilize what is so unique about it; the handmade feel and the imperfections.’

We always get excited about stop motion and it is very refreshing to see more and more stop motion animation spots where ‘stop motion being released that is new, different and not aimed at children.’

As in any industry, there’s always space for improvement and ‘green lighting and encouraging more experimental and varied animation is appreciated. There will always be a lot of the same stuff being recycled as it is safe and lucrative. But more risks and pushing boundaries would help. ‘

Being inspired by women in the industry, Rachael feels ‘women directors who have smashed through that cautiousness and have the complete confidence to believe in themselves and their work, and that inspires me a lot as I have had a struggle with it myself.’

Outside of the animation world, Rachael is very much a multi-dimensional individual who likes to hike, watch TV series (Korean dramas) and play computer games. Professional passion still doesn’t go away when thinking about free time as she enjoys all different handcrafts, collecting home pieces during her travels and cats!

Being inspired by Tom Rosenthal and Keaton Henson, Rachel’s taste in music, again, helps her explore different themes in her work. On a nerdy side, ‘Surprise, surprise, I’m a massive nerd. I love gaming in my spare time, RPGs, board games and DnD if I have the time.’

Having followed through Rachel’s story, we see her being always fulfilled by exploring her own style, inspired by everything around her and forever eager to explore. Her passion and drive for her craft make her a perfect match for NERD’s roster, and we could not be more thrilled to have her join our talented team!

NERD’s Black Stories: Animation Director, Corinne Ladeinde

Although our peers feel that efforts for a more diverse industry are being made; we still think that the actions taken are surface level, and black people are a rarity in our industry.

We spoke to black creatives who contribute significantly to their field and have asked them words of advice for current and future artists of colour wanting to break through the creative industry.

Next up is Animation Director Corinne Ladeinde.

Corinne is an award-winning animation director with a passion for storytelling, design, animation and illustration. After working as a lead compositor on projects such as The Snowman and the Snowdog and We’re going on a Bear Hunt! for Channel 4, Corinne further pursued her directing ambitions and has since directed a range of commercials and online films for clients such as Dove, Bach, Bonjela and Liz Earle amongst others.

When did you decide to become an animator/illustrator?

From the age of 6 and growing up, I had in mind that I will become an animator; but once I had graduated and dive into the professional world, I realised that I love storytelling and from then on, started directing.

How has your upbringing influenced the work that you do today?

My mum is a true stoic. She is my inspiration to always investing my time in the things I truly enjoy. My mother used my brother and me as an excuse to watch the latest animated Disney films at the time. I grew up on a diet of animation from the Lion King to Aladin and The Nightmare Before Christmas. When I was a kid, I was reading a lot, attended regular arts and crafts activities, theatre and galleries. All these things have influenced my vision as an artist.

What advice would you give your younger self?

“To act as if it’s impossible to fail”. This is an Anthony Hopkins quote, that I have learned to live by.

How has it been transitioning from composing to directing?

Directing my first spot was challenging and also very rewarding. It was such a pleasure to work with a team committed to support and nurture young directors.

Working with NERD Productions has allowed me to work with other directors of different disciplines which have helped me to broaden my horizons and offer clients a more varied approach to their work.

Click here to view Corinne’s portfolio.

Want to work with Corinne Ladeinde or another NERD? Click here.

Claire shares her tips to coping with self-isolation and anxiety.

Since this whole thing started, many of us around the world, even those who haven’t been infected by the virus, have had to self-isolate at home for the past few months. Before that, we’ve all had planned to travel the world, meet-up with loved-ones, attend weddings, parties or grab a coffee with a colleague – simply, enjoy our lives in different ways. Working from home for us, NERDs, was nothing new, although this situation is a bit different. NERD’s Executive Producer and avid painter Claire shares her tips to coping with self-isolation and anxiety, which we hope will help you or someone you know turn things around and enjoy the simple things we might sometime take for granted.  

Continue reading “Claire shares her tips to coping with self-isolation and anxiety.”